
CHRISTIAN KNICKEL
Freelance Game Designer
ABOUT

Working in the games industry for 15 years with internal as well as external studio teams. Experienced in creating game visions and pitch documents for IP holders such as: Square Enix, Microsoft, HBO NBC and Universal. Leading design teams as lead designer, designing and tuning core mechanics, content design, designing / balancing combat and AI systems , as well as deep knowledge in free to play monetisation.
WORK EXPERIENCE
01/2016 - 01/2021
Innogames GmbH Hamburg, Germany
Lead Game Designer
Sunrise Village (Mobile Resource Management)
Creation of Vision and Design documentation
Leading Design Team (task distribution & Design reviews)
Creation of pitch presentations
Mentoring
Lead Game Designer
Unannounced Mobile Farming RPG (Cancelled)
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Creation of Vision and Design documentation
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Leading Design Team (task distribution & Design reviews)
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Recruitment of Designers
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Mentoring
WORK EXPERIENCE
Consultant & Support
Various Live Games
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Supported game teams with know-how on events, balancing, features and UX
09/2008 - 12/2015
Bigpoint GmbH Hamburg, Germany
Lead Game Designer
Unannounced PC & Mobile Puzzle MMORPG (on hold)
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Creation of game vision
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Feature Designs
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World Event System
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Puzzle Combat System
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Character classes
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Skillsystem
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Crafting System
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PvP System
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Gear System
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Story Design
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Mentoring of Junior Designers
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Hiring of Designers
Senior Game Designer
Unannounced Mobile Turn-based RTS
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Feature Designs
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Special untis
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Guilds
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Combat System
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Skill System
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Unit balancing
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Content Design
Lead Game Designer
Game of Thrones Online MMORPG (cancelled)
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Creation of game vision
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Feature Designs
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World Event System
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Combat System
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Guild System
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Politics System
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Siege battles
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Skill System
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Leading Design team (internal & external)
Senior Game Designer
Drakensang Online (Hack n Slash RPG)
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Support on initial Design (before entering production)
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Skill System
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Combat System
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Dungeons
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Consultant for external dev team during development
Senior Game Designer
Battlestar Galactica Online (3D Action)
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Feature Designs
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PvP system and Matchmaking
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Monetization & price balancing
Game Designer
Dark Orbit & Seafight (2D Action MMO)
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Feature Designs
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Skilltree and Lucky wheel in Seafight
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Skylab and Pet system for Dark Orbit
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Creation and balancing of various ingame events
Game Designer
Farmerama (Farming game)
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Feature Designs
- Initial game design
- Farm wheel
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Skilltree
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Creation of various ingame events
Game Designer
Deepolis & War of Titans (2D Action / RPG)
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Creation of full design documentation for all features
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Balancing for entires games
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Features as well as Monetization
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Content creation for entire games
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Items, levels, quests
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Creation of various events
09/2007 - 07/2008
Avator GmbH Heusenstamm, Germany
Junior Game Designer
City building simulation MMO (cancelled)
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Part of a team with 6 Designers to create an Anno alike MMO
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Feature Designs
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Economic and political system
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Several puzzles and minigames
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Implementing of enemy encounters in the prototype
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Balancing of resources, productions and building structures
11/2005 - 08/2007
Sunflowers Heusenstamm, Germany
Senior QA Tester
Anno 1701 DS
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Testing of game mechanics and game balancing
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Supporting dev team on game balancing
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Creation of Master Test Plans and coordinating a team of 15 testers
QA Tester
Paraworld (RTS) incl. Boosterpack
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Testing of game mechanics, balancing and multiplayer
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Supporting dev team
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With game balancing
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Creation of official strategy guide book
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Presenting game to the press on various locations incl. China Joy
QA Tester
Anno 1701 (Simulation) incl. Expansion
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Testing of game mechanics & balancing
07/2005 - 11/2005
Nintendo Europe Frankfurt, Germany
Localization & QA
Various titles
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Mario Kart (Nintendo DS)
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Metroid Prime Pinball (Nintendo DS)
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Mario Smash football (Game Cube)
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Batallion Wars (Game Cube)
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Fire Emblem (Game Cube)
KNOWN TOOLS
Excellent Skill-Level
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MS Office (Word, Excel, Outlook, Powerpoint)
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Axure
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Balsamiq
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Confluence
Advanced Skill-Level
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Jira
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Adobe Photoshop
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Unity3D (Scripting in JavaScript & C-Sharp)
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Mind Manager
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MS Project